

Project Duration: 2024–2027
Funding: Erasmus+
Website: hero-academy.eu/4c‑future
Project Overview
4C‑FUTURE develops an innovative methodology to help secondary school students (ages 13–17) master Creativity, Communication, Collaboration, and Critical Thinking (the 4Cs) through experiential learning and gamification. The project also incorporates media and information literacy to enrich the teaching approach—helping students not only build core skills, but also learn to think critically about digital content, sources, and online communication. This deepens the impact of the learning experience and equips young people for the challenges of the digital age.
Key Objectives & Outputs
- A comprehensive 4C-FUTURE methodology combining gamification, experiential learning, and inclusive classroom practices.
- A blended training model for teachers—mixing face-to-face workshops, online modules, and in-class application.
- A game-based toolset with comprehensive teacher guides to facilitate 4C learning in the classroom.
- An online platform offering training resources and fostering collaborative professional development.
- Pilot testing in partner schools to refine methods and validate real-world effectiveness.
- Multiplier events and networking opportunities to ensure project sustainability and broad reach.
Upcoming Co-Design Activities
To ensure the high quality and applicability, we collaborate actively with the teachers of the target age students to create useful and best applicable solutions. The teachers will provide us with their feedback or will co-create some of the project results followingly:
- Feedback & Methodology Development
 Partners will organize short co-design workshops with teachers to collect feedback on the draft methodology and test basic experiential and gamified approaches.
- Game Development Workshop
 A 3-day international workshop will train project partners to design educational games for developing the 4Cs. This will lead to the creation of several pilot games, later tested in classrooms.
- Educational games design
 After completing the training, teachers will create several educational games under the guidance of experienced trainers, which they will test in their classrooms with students. The final games will be included among the official project outputs.
Partner Organizations
- European Projects & Management Agency (EPMA), Czech Republic – Project Coordinator
- Hellenic Open University, Greece – Academic and e-learning expert
- Know and Can Association, Bulgaria – Methodology and community engagement
- Mise HERo s.r.o., Czech Republic – Gamification and game design expert
- Amadora Inova, Portugal – Pilot implementation and quality assurance
💡 Are you a teacher interested in innovation and playful learning?
👉 We are looking for teachers who work with students aged 13–17 to take part in the pilot activities from September 2026. You will learn different way of teaching as well as how to design and create games. If you’re interested, please contact: Mrs. Zuzana Krejčová, 📧 krejcova.z@epma.cz | 📞 +420 777 759 542
Join us in shaping the future of education! 🎓
