Name of the project: VPN (Vivier des projets numériques)
Duration: 1.11.2021 – 30.10.2023
Funding: the project is co-funded by the European Union from Erasmus+ program
EPMA ’s role: partner
Creative Workshop of Digital Projects (Vivier des Projets Numériques)
An international project implemented as part of the ERASMUS+ program
The project is implemented in cooperation with French partners (ANIMAFAC, HELLO ASO) and a Belgian partner (ACTION MÉDIA JEUNE)
The goal of the project is to support the creation of human-led digital projects.
The project will focus on the following groups:
Individuals – the aim is to facilitate the training of young people who deal with digital issues
Groups of young people – the aim is to show young people how digital technologies can serve in the development of their projects (improvement of projects and innovation)
Organizations working with young people – the goal is to improve pedagogical procedures for supporting youth projects in the field of digital topics
Public administration – the aim is to improve existing public mechanisms and strategies related to this issue (eg: local training mechanisms, materials made available by public authorities, etc.)
Outputs from the project:
5 digital project templates developed by young people in Europe
A tool that will present practical and methodical advice in a very illustrative way, examples of digital projects implemented by young people and document templates that can be used as a basis for your own project.
Video guide for creating digital projects
A series of 5 videos to raise awareness among young people, highlighting projects and best practices developed by young people in different European countries.
A support tool for identifying young people’s digital skills
The online tool identifies digital skills and links to platforms specifically aimed at recognizing digital skills.
Repository of European best practices supporting digital youth projects
This tool will present, in a visual and entertaining way, examples of good practices supporting young people’s digital projects.